Exposure

IMPORTANT

Your camera exposure meter thinks everything is mid-grey (Zone 5)


Zone system

11 zones from Pure Black to Pure white For practical purposes only use zones II (2) to VIII (8), 7 zones total
II Textured black; the darkest part of the image in which slight detail is recorded
III Average dark materials and low values showing adequate texture
IV Average dark foliage, dark stone, or landscape shadows
V Middle grey, clear north sky, dark skin, average weathered wood
VI Average Caucasian skin; light stone; shadows on snow in sunlit landscapes
VII Very light skin; shadows in snow with acute side lighting
VIII Lightest tone with texture: textured snow


Educating your meter

Manual exposure ONLY spot metering.

  1. Identify the darkest and brightest part of the scene
  2. Meter the brightest part of the scene, the meter will show exposure for zone V (5)
  3. Adjust the recommended exposure so that the area is placed on Zone VIII rather than Zone V. To do this, use an exposure 3 stops more than the meter's recommendation. (+3)
  4. Check the shadow detail, this should be in zone II (2) not more than 3 stops under exposure. (-3)
  5. Make use of the histogram to check full tonal range.

If you cannot satisfy the highlight and shadow zones then you may need to bracket the exposure


Alternatively, spot meter on something mid grey, dark grass, road surface, or best to use a 18% grey card.
Then ignore what your meter tells you - this is the hardest part*
This method also works in any auto mode, just use the exposure lock AEL (this may be an a separate button or on the half press of the shutter)



Exposure Value (EV)

Exposure value is a base-2 logarithmic scale defined by:



where:
N is the f-number
t is the exposure time ("shutter speed") in seconds


EV 0 corresponds to an exposure time of 1 s and an aperture of f/1.0


EV Table

EV 1 1.4 2 2.8 4 5.6 8 11 16 22
16m -10 -9 -8 -7 -6 -5 -4 -3 -2 -1
8m -9 -8 -7 -6 -5 -4 -3 -2 -1 0
4m -8 -7 -6 -5 -4 -3 -2 -1 0 1
2m -7 -6 -5 -4 -3 -2 -1 0 1 2
1m -6 -5 -4 -3 -2 -1 0 1 2 3
30 -5 -4 -3 -2 -1 0 1 2 3 4
15 -4 -3 -2 -1 0 1 2 3 4 5
8 -3 -2 -1 0 1 2 3 4 5 6
4 -2 -1 0 1 2 3 4 5 6 7
2 -1 0 1 2 3 4 5 6 7 8
1 0 1 2 3 4 5 6 7 8 9
½ 1 2 3 4 5 6 7 8 9 10
¼ 2 3 4 5 6 7 8 9 10 11
1/8 3 4 5 6 7 8 9 10 11 12
1/15 4 5 6 7 8 9 10 11 12 13
1/30 5 6 7 8 9 10 11 12 13 14
1/60 6 7 8 9 10 11 12 13 14 15
1/125 7 8 9 10 11 12 13 14 15 16
1/250 8 9 10 11 12 13 14 15 16 17
1/500 9 10 11 12 13 14 15 16 17 18
1/1000 10 11 12 13 14 15 16 17 18 19
1/2000 11 12 13 14 15 16 17 18 19 20
1/4000 12 13 14 15 16 17 18 19 20 21
1/8000 13 14 15 16 17 18 19 20 21 22


Sunny 16 Rule

The basic rule is, "On a sunny day set aperture to f/16 and shutter speed to the [reciprocal of the] ISO film speed [or ISO setting] for a subject in direct sunlight."
ie. ISO 100, 1/100s, f16


Aperture Table

Shutter speed = 1/ISO

Aperture EV Lighting Shadows
f22 16 Snow/sand Dark with sharp edges
f16 15 Sunny Distinct
f11 14 Slight overcast Soft around edges
f8 13 Overcast Barely visible
f5.6 12 Heavy overcast No shadows
f4 11 Open shade/sunset No shadows

Other Lighting

Lighting Conditions EV
Light sand or snow in full or slightly hazy sunlight (distinct shadows)a 16
Typical scene in full or slightly hazy sunlight (distinct shadows)a,b 15
Typical scene in hazy sunlight (soft shadows) 14
Typical scene, cloudy bright (no shadows) 13
Typical scene, heavy overcast 12
Areas in open shade, clear sunlight 12
Outdoor, Natural light  
Rainbows  
Clear sky background 15
Cloudy sky background 14
Sunsets and skylines  
Just before sunset 12–14
At sunset 12
Just after sunset 9–11
The Moon, altitude > 40°  
Full 15
Gibbous 14
Quarter 13
Crescent 12
Moonlight, Moon altitude > 40°  
Full −3 to −2
Gibbous −4
Quarter −6
Aurora borealis and australis  
Bright −4 to −3
Medium −6 to −5
Outdoor, Artificial Light  
Neon and other bright signs 9–10
Night sports 9
Fires and burning buildings 9
Bright street scenes 8
Night street scenes and window displays 7–8
Night vehicle traffic 5
Fairs and amusement parks 7
Christmas tree lights 4–5
Floodlit buildings, monuments, and fountains 3–5
Distant views of lighted buildings 2
Indoor, Artificial Light  
Galleries 8–11
Sports events, stage shows, and the like 8–9
Circuses, floodlit 8
Ice shows, floodlit areas 7–8
Home interiors 5–7
Christmas tree lights 4–5

ND Filters

ND -EV
1000 10
64 6
16 4


Backlinks: Photography:Photo Maths

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